Sunday, December 16, 2007

Future Improvements To The Game World Of Warcraft

After a year of its release the game world of warcraft had alot of mistakes to fix. Imabalances and a lack of enough high end content didn't bring in alot of interest in the game at the beginning. Of course now the originator has fixed the problem and interest in the game has taken off like a storm.

The first months of being live the game servers were constantly taken down for maintenance and the player base was upset with the base of the game. Problems caused with servers being down were quite upset with the response time ( sometimes for days ) were handled with players affected getting free time to make up for the delay. Now of course all the major problems are fixed and the only delay is the time it takes to add a new patch to the game when it comes out. Usually a day or so to impliment.

The raid content of the game on release was limited to The Molten Core and Onyxia. The first three months that was plenty, most avid WOW players were still busy leveling and getting good gear from the high level five man instances. The top guilds, however, would have these encounters mastered in short order once they got into them. After two months of raiding nothing but these encounters they became tedious. Many players lacked faith in Blizzard grew bored with the game. Blackwing Lair was released a few months ago, and has proven to be a sufficient challenge to the game. Ahn'Qiraj was just released also. Those finished with Blackwing Lair will be looking forward to the new challenges it presents. As long as Blizzard can keep up with the progression of best raiding group, no player can complain about lack of activity at level 60.

The honor system and battlegrounds released half a year after the game hit shelves brought more structure to Player versus Player interaction (PvP) by ranking and rewarding players for killing other players close to their own level. While it doesn't discourage 'ganking,' killing a player much lower in level than the attacker, it provides purpose to fighting the opposing faction.

At the core of every good video game is a high quality user interface. It's the way the player interacts with the game environment. WOW provided a fine interface at the start, but as the game progressed, it became clear certain things were lacking within the game. Thankfully, Blizzard supported Custom User Interfaces by allowing 'add-ons' to be incorporated easily into their game. Using these custom interfaces, players can get exactly what they need out of the game to play to the maximum efficiency. The best of the interfaces have been incorporated into WOW's base user interface.

Blizzard does a lot to make sure their games are of the highest quality when they are released to the public. After a full year of beta testing, world of warcraft is a much better game than when it first started out. Over the last year, the game has made leaps and bounds to become the best massively multi-player game on the market. With a larger test group, and user input, Blizzard has been able to shape WOW into the game it should have been on release.

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